Cevap: TS MOB ATACK SORUNU
void CAISocket::RecvNpcAttack(Packet & pkt)
{
CNpc * pAttacker;
Unit * pTarget;
uint16 sAttackerID, sTargetID;
int16 sDamage;
uint8 bResult = ATTACK_FAIL;
pkt >> sAttackerID >> sTargetID;
pAttacker = g_pMain->GetNpcPtr(sAttackerID);
pTarget = g_pMain->GetUnitPtr(sTargetID);
if (pAttacker == nullptr
|| pAttacker->isPlayer()
|| pTarget == nullptr
|| pTarget -> isBlinking()
|| pAttacker->isDead()
|| pTarget->isDead()
|| TO_USER(pTarget)->isTransformed()
|| (TO_USER(pTarget)->isTransformed() && TO_NPC(pAttacker)->GetDamage(TO_USER(pTarget)) != 1))
return;
// TODO: Wrap this up into its own virtual method
sDamage = pAttacker->GetDamage(pTarget);
if (sDamage > 0)
{
pTarget->HpChange(-(sDamage), pAttacker);
if (pTarget->isDead())
bResult = ATTACK_TARGET_DEAD;
else
bResult = ATTACK_SUCCESS;
// Every hit takes a little of the defender's armour durability.
if (pTarget->isPlayer())
TO_USER(pTarget)->ItemWoreOut(DEFENCE, sDamage);
}
Packet result(WIZ_ATTACK, uint8(LONG_ATTACK));
result << bResult << sAttackerID << sTargetID;
pAttacker->SendToRegion(&result);
}